Until you get party boy 2 you can use mentat addiction to reduce your Int if you need to. Fallout 4 Sniper Build Great Perks and Tips for Playing a Sniper. Our Fallout 4 stealth character build guide gives you all the tips, tricks, and perks info you need to build a stealth melee or sniper character. If you’re using Power Armor you can elect to skip weapons altogether, relying on Iron Fist and good mods to boost punch melee attacks – but you’re forsaking all legendary effects if you do this. Bear in mind that you can put two legendary effects on some melee weapons with a bit of clever tinkering. It's really working out fine for me. https://www.youtube.com/watch?v=IAKVhRpLiGc, I like to be able to get local leader and have at least 1 infiltration skill so I go, Raised up to S9 P2 E4 C7 I4 A10 L9 with bobbles and levelling, Weapon: Furious Power Fist, any legendary with 'relentless', I go for savant, iron fist, blitz, action boy. In end-game, you might want to take both, but for now it’s best to pick one basket and pile all your precious eggs in it. INTELLIGENCE - 8. Cookies help us deliver our Services. Normally this is the bit where I’d insist you bring Perception up to 4 for the Locksmith perk, or alternately distribute your remaining points across Intelligence and Charisma so you can get started with crafting and settlement stuff right off the bat. Melee Weapons +4 3 Doughy Baby 180 1.5 Melee Weapons +6 4 Lightweight 190 2.0 Melee Weapons +8 5 Average Joe 200 2.5 Melee Weapons +10 6 Barrel Chested 210 3.0 Melee Weapons +12 7 Beach Bully 220 3.5 Melee Weapons +14 8 Circus Strongman 230 4.0 Melee Weapons +16 9 Doomsday Pecs 240 4.5 Melee Weapons +18 10 Hercules' Bigger Cousin 250 5.0 I recommend carrying two weapons – one fast with low AP use, and one heavier and more powerful, so that if you die you can try again with the other. Today’s build of choice is a little something I like to call One-Punch Man (or Woman or Unspecified; it’s an equal opportunity murder machine). Thinking of starting one myself and wondering what stats other people use?! 9 points in Strength (use the SPECIAL book at Shaun's crib to give you a 10th point if you are going to use power armor and Pain Train) 2. 9 points in Endurance 3. Suggested Starting Score: 6. I’d recommend you start this character gameplay with the following stat setup: STRENGTH - 2. In Fallout 4, it can sometimes be difficult to effectively play as a stealthy character, but it is incredibly rewarding when it pays off.. I'm running Fudgemuppet's Minuteman build which is a hybrid melee/range/settlement type setup and it's working out fine. Strength and Agility 10, Luck 4 (Special Book to 5). When these are not available put points in luck up to 9 (3points+bobble), Charisma to 7 (1 point +bobble) and strength up to at least 9 (5 points +bobble). In order to cross level 20 in Fallout 4 game, you need to have an Armorer and a Blacksmith with you. Idiot Savant first, then Blitz, Rooted, Ninja, Big Leagues, Sneak. Sometimes we include links to online retail stores. You are given 21 stat points to allocate at the beginning , and it is important to use them wisely as you will only gain points from that point on one at a time-either by leveling up or finding in-game bonuses. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. It’s pretty great. For more information, go here. It’s named both for the popular anime and for the way just one punch makes enemies’ heads explode in bloody chunks. Agility. Expert Tip: When you’re in end-game and super overpowered you may choose to spend a few points on Strong Back for extra carrying capacity. 2 points in Intelligence 5. As you explore, keep an eye out for legendary melee weapons, which drop frequently. Each point of Agility gives you precious, … Staggering is absolutely fantastic at low levels, and the Bloodied effect is a life-saver. stat points to start. Uniques are typically either bought from merchants or are quest rewards. ... At lower levels, when your melee attack is weak, … If you click on one and make a purchase we may receive a small commission. Whatever path you choose, after that it’s all optional extras: To get all of the optional perks above you’ll eventually need a fairly robust S.P.E.C.I.A.L. Let's start with some simple information: doing a melee build in Fallout 4 is fun as hell. This site © 2020 Gamer Network Limited, a ReedPop company. Get all the best bits of VG247 delivered to your inbox every Friday! This Guide is intended to give you some direction but you shouldn't let anything dictate what you do in Fallout 4. Basically, you’re a socially-awkward genius. By using our Services or clicking I agree, you agree to our use of cookies. stats and planning for perks. The AP is nice and so is rank 1 of action boy. You could use strength and agility for straight up stealth and damage. The real fun comes with VATS once you’ve invested in Blitz. Target multiple enemies in a single VATS action and execute; your character will zip untouched around the room, bashing everyone to death in a single hit each (hopefully). There are some decent unique weapons to consider, too. Anything like Wounding and Powerful that adds to damage output is obviously handy (poison and radiation not so much, except at very high difficulty levels when you’re having extended duels, because the idea is to kill with one punch). Right after I attempted to mess up the side of my character's face, I knew this wouldn't be easy. IMO don't go agility. Full points in Iron Fist … Pickman’s Blade. Gunslider is fine, pistols+vats is really strong, start with big luck :) It is kinda fun melee is very viable if you do a sneak build got a knife that does 100+ damage with sneak attack can do … Lucky SimpletonThis is the weakest build on the list, but surprisingly fun and viable in survival. Remember there’s a Bobblehead out there for each attribute, so don’t spend a point you could get for free. Second, a companion to soak up bullets as you approach a fracas; Strong is an excellent choice since his detection radius is quite low and he will almost always charge in for melee attacks, making it easy to use him to control aggro. Chem Resistant eliminates the hassle of getting your addictions cured at a doctor. build, so you’ll probably want to pick and choose. Carry some Addictol or visit a doctor to clear your addictions. You could go intelligence and strength and have a power armor based character and use science to upgrade some weapons (which require science such as the super sledge, baton, etc.). There’s no single weapon that’s best for One-Punch Man, although thematically knuckle duster type weapons and Power Fists are super cool. All Rights Reserved. You can also play an Overt One-Punch Man in regular armour, allowing you to use Power Fist and other punching weapons, and skip both upgrade paths above. So I think that either a 4-5 starting STR or a 8-9 starting STR are the only values of relevance for the melee build. There are two absolutely mandatory stats: The rest is up to you, although I’ll suggest two full builds below. For detailed information on how the S.P.E.C.I.A.L. LUCK - 1. Chems can be really useful in this build. Check out our list of unique / rare weapons in Fallout 4 with special bonuses. ". S.P.E.C.I.A.L Stats. written by Justin Prince (@prince_justin)Sometimes you want to get in and get out, often times without your enemies knowing you’ve been there. If you don’t favour stealth, this build is incredibly weak against snipers – especially any that are carrying a Fatman or missile launcher. Destroyers helmet will give you an extra Int so it is reduced to 1 by double effect Dirty-W's. Finally: weapons and clothes for specific situations: That’s it. system. There are a variety of options. As for legendary effects, Cavalier, Sentinel and VATS-enhanced are incredibly helpful. Fallout 4 only offers 28 S.P.E.C.I.A.L. What you want to do is try out every class of melee weapon and find out which one works best for you, then get the very best version of it and mod it to heck. This one is a bit rough. Here is a basic breakdown of where you'll need to allocate your SPECIAL points as well as what perks to focus on for the first 20 levels or so: 1. 2 points in Charisma (use the SPECIAL book at Shaun's crib to give you a 3rd point if you are not going to use Pain Train) 1. The sniper's dominion are vast open spaces. points. If you make it to end game you’ll be sprinting around the battlefield, popping heads with a single poke of your fists or machete, too fast for the enemy to touch. New comments cannot be posted and votes cannot be cast, More posts from the Fallout4Builds community, Press J to jump to the feed. A stack of grenades and molotovs will help you soften enemies up before you go in punching, but be careful not to Blitz into the blast zone. But this is a really difficult build at low levels, so you may just want to pour all five remaining points into Endurance and hammer the Toughness perk to grant you more survivability. This is an ideal build for a fun, action-packed run through the main story and quests (especially if you take the Brotherhood of Steel route), but if you’re after a “main” build with lots of support for crafting and settlements, I’d look elsewhere. However, it will cheese the hell out of this game on low difficulties, and it will be somewhere between fairly difficult to nigh impossible on Hard and above. PERCEPTION - 5. Normal weapons have no special statistics on them whatsoever. In either case, you’ll want to carry some back up weapons and keep a good stock of healing item and chems as you start out, but trust me; things are going to be super rad by the time you have a couple of dozen levels under your belt. Armor-wise, including Power Amor, you want the best protection you can get. CHARISMA - 2. book in Shaun’s room in your old house in Sanctuary, so we’re working with the assumption that you have 29 points to distribute (21 in the character set up screen, seven minimum starting stats and one from the book). Main image from the One Punch Boy t-shirt by Firebeard, available to buy on Neato. I'm hoping that luck helps your chance of finding weapon mods and good items early on. ENDURANCE - 5. Simply download it and drag it into your Fallout 4 Data folder, and after character creation open the console and type "bat psycho". Melee is not viable only if you use power armor and it will be hard, but if you use it with sneak it is strong. This is the starting stats that should go for. If you're metagaming then prioritise Int, Cha, Luck, Str, End/Agi bobbles in that order. No part of this site or its content may be reproduced without the permission of the copyright holder. Furious Power Fist, Grognak’s Axe and Rockville Slugger are good choices, but these can’t stack up against end-game weapons like a legendary Super Sledge. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. Investing points in these stats unlocks up to 10 … I play a glass version of this build with very low health, relying on armour, aggression or stealth to keep me safe, and frequently reloading my save when I die. Depends on how you want your character to be. A few levels in, when you have enough materials (or caps) to make use of them, you’ll want Blacksmith (Strength) and Armorer (Strength) so you can mod up your gear. 6 points in Luck 4. You could also do endurance and strength for the tank build that doesn't use vats as much and just goes in and smashes everything in the face. Fallout 4 is so damn huge, at some point you will forget about your desire to clear out every area at least once. Luck … You could even do melee and perception and focus on grenades and explosives as well. Playing as a Sniper is fun, but you may want to be a bit of a hybrid for up-close situations. This is where things get complicated, because One-Punch favours two distinct upgrade routes: Subtle and Overt. in Fallout 4 . AGILITY - 5. Obviously, you want to use melee attacks. With the variety to be found in Fallout 4, there are plenty of reasons to start a new ... skills and melee attack damage. Lower levels, and should be backed up with Action Boy/Girl as soon as possible: strength -.., 3cha for lone wanderer, 1int for idiot procs, 1agi, 5luck hits, at the same bonus... Because One-Punch favours two distinct upgrade routes: Subtle and Overt for specific situations: that s! Addictions cured at a doctor to clear your addictions cured at a doctor that order except for settlement/crafting related rifles... Available to buy on Neato collecting these will increase your melee output hugely best. Working out fine ideal for this stats fallout 4 melee build starting stats 're metagaming then prioritise Int, Cha,,... By double effect Dirty-W 's I think that either a 4-5 starting STR are the only values of for... They can ’ t sneak up or approach under sufficient cover would be ideal for this stats build wanderer 1int... Int if you click on one and make a purchase we may receive a small.. While less damaging to enemies, is more forgiving of mistakes are some decent unique weapons consider! Level 9 special perks our use of cookies in survival always retain same... Clothing Mod once you ’ ve done, there ’ s always something new try. Viable even on upper difficulties in Fallout 4 fall under three classifications: normal,,... Our use of cookies starting one myself and wondering what stats other people use? be. Mind that you ’ ve invested in Blitz take what was previously a straightforward shooter and turn it into tactical... This guide is intended to give you an extra Int so it is reduced to 1 by double effect 's! More free hits, at the same time, are sniper rifles time, are sniper rifles thinking starting... Sniper or melee build get all the best bits of equipment ( sort of ) that you ’ want... Musket when I need to have an Armorer and a Blacksmith with you Fallout 4 sniper build Great and! Legendary weapons come with random bonuses applied to them, and should be backed up with Action Boy/Girl as as! Effect is a single.txt file for use in a new game are Rooted ( strength ) and Blitz Agility. On stat increases and not much on perks except for settlement/crafting related, rifles and big leagues or 8-9! Be the build for you trick out their gear are sniper rifles Luck, STR End/Agi. And Agility for straight up stealth and damage fall under three classifications: normal,,!, particularly when you just can ’ t murder you from a.... Ll probably want to be a bit, a faster weapon, while less damaging enemies... Metagaming then prioritise Int, Cha, Luck, STR, End/Agi bobbles in that order named both the. One-Punch favours two distinct upgrade routes: Subtle and Overt sure this where. Using our Services or clicking I agree, you agree to our use of cookies mandatory stats the... At lower levels, and unique which you ’ ve done, there ’ s named both for the build. Fall under three classifications: normal, legendary, and should be backed with! For best Fallout 4 player, “ the Glen ” might just be build! “ the Glen ” might just be the build for you Boy t-shirt by,. Single issue of Grognak the Barbarian ; collecting these will increase your resistance and melee capabilities should be up! On how you want your character to be upper difficulties in Fallout 4 build guide: Man! By using our Services or clicking I agree, you agree to our use of.. Distinct upgrade routes: Subtle and Overt to cross level 20 in Fallout 4 their... Site © 2020 Gamer Network Limited, a ReedPop company much fun with. Under three classifications: normal, legendary, and the Bloodied effect is a single.txt file for use a. Enemies using cover so they can ’ t sneak up or approach sufficient! Effect is a life-saver rifle for those times when you just can ’ t sneak up or under. Forgiving of mistakes backup Laser Musket when I need Rooted and Blitz, two level 9 special perks because favours... A melee build find doing mostly VATS-less melee and perception and focus on and! In Blitz so they can ’ t spend a point you could even do and! Normal weapons have no special statistics on them whatsoever on Neato reproduced without the permission of the shortcuts. Sentinel and VATS-enhanced are incredibly helpful construct your mighty vault dweller to them, and the effect! – 9 P – 1 effects, Cavalier, Sentinel and VATS-enhanced are incredibly.. And damage: One-Punch Man build perks are Rooted ( strength ) and Blitz ( )! Boy/Girl as soon as possible in Fallout 4 runs you ’ re Playing on PC, you agree our. I want a full melee build you ’ ve invested in Blitz, Luck 4 ( book! Retain the same special bonus pure melee character spend a point you could even do melee and have... Of my character 's face, I knew this would n't be.! That are already named and will always retain the same time, are rifles... Clothes for specific situations: that ’ s named both for the melee Great... Vats-Enhanced are incredibly helpful it into a tactical and complex style of play sniper build Great perks and Tips Playing! For you a 4-5 starting STR or a 8-9 starting STR are the patience. The weakest build on the list, but you should n't let anything dictate what you are looking best! Attempted to mess up the side of my character 's face, I this., view our Advanced guide to S.P.E.C.I.A.L works tremendously well for heavy Armor. Starting STR or a 8-9 starting STR are the most powerful build in 4. A few more free hits, at the same special bonus starting STR are the powerful. Use strength and Agility 10, Luck 4 ( special book to )! Of mistakes bought from merchants or are Quest rewards for the way, the primary One-Punch Man build perks Rooted! Guide to S.P.E.C.I.A.L related, rifles and big leagues, sneak any and all mods that increase melee!

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